Java Game Development Course
What will I learn?
Become proper good at makin' Java games wit dis whole course wey we design for pipo wey sabi technology already. Enter inside Java programmin' from di start, learnin' 'bout how to handle errors and how to use object-oriented programmin'. Check out how to draw pictures and design di ting wey pipo go see and touch using Java Swing, and learn how to put game physics, movement, and how tings go jam each oda inside ya game. Make ya skills betta wit testin', findin' out di problem, and makin' di game run fast. Manage how di game dey go, how to score, and write down ya code so dat e clear. Join us so dat we fit make games wey sweet and dey work well-well.
Apoia's Unique Features
Develop skills
Enhance the practical skills listed below
Know Java well-well: Build a strong ground for programmin' wit Java.
Make fine GUIs: Design how pipo go touch and use ya game wit Java Swing.
Put game physics inside: Make movement and jammin' look real.
Make di game run fast: Make di game work betta by findin' and fixin' problem.
Manage how di game dey go: Control how to score and keep data wit correct game state management.
Suggested summary
Workload: between 4 and 360 hours
Before beginning, feel free to change the chapters and the workload.
- Choose which chapter to start with
- Add or remove chapters
- Increase or decrease the course workload
Examples of chapters you can add
You will be able to generate more chapters like the examples below
This is a free course focused on personal and professional development. It is not akin to a technical, undergraduate, or postgraduate course, but offers practical and relevant knowledge for your professional journey.